mouse(3): fix definition of Mousectl
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@ -88,7 +88,7 @@ returns a structure through which one may access the mouse:
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typedef struct Mousectl Mousectl;
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typedef struct Mousectl Mousectl;
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struct Mousectl
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struct Mousectl
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{
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{
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Mouse;
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Mouse m;
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Channel *c; /* chan(Mouse)[16] */
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Channel *c; /* chan(Mouse)[16] */
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Channel *resizec; /* chan(int)[2] */
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Channel *resizec; /* chan(int)[2] */
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@ -142,7 +142,9 @@ to reconnect to the window.
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.I Readmouse
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.I Readmouse
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updates the
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updates the
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.B Mouse
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.B Mouse
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structure held in the
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structure
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.B m
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held in the
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.BR Mousectl ,
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.BR Mousectl ,
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blocking if the state has not changed since the last
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blocking if the state has not changed since the last
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.I readmouse
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.I readmouse
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