ARITH3(3)

NAME
add3, sub3, neg3, div3, mul3, eqpt3, closept3, dot3, cross3, len3, dist3, unit3, midpt3, lerp3, reflect3, nearseg3, pldist3, vdiv3, vrem3, pn2f3, ppp2f3, fff2p3, pdiv4, add4, sub4 - operations on 3-d points and planes

SYNOPSIS

#include <draw.h>

#include <geometry.h>

Point3 add3(Point3 a, Point3 b)

Point3 sub3(Point3 a, Point3 b)

Point3 neg3(Point3 a)

Point3 div3(Point3 a, double b)

Point3 mul3(Point3 a, double b)

int eqpt3(Point3 p, Point3 q)

int closept3(Point3 p, Point3 q, double eps)

double dot3(Point3 p, Point3 q)

Point3 cross3(Point3 p, Point3 q)

double len3(Point3 p)

double dist3(Point3 p, Point3 q)

Point3 unit3(Point3 p)

Point3 midpt3(Point3 p, Point3 q)

Point3 lerp3(Point3 p, Point3 q, double alpha)

Point3 reflect3(Point3 p, Point3 p0, Point3 p1)

Point3 nearseg3(Point3 p0, Point3 p1, Point3 testp)

double pldist3(Point3 p, Point3 p0, Point3 p1)

double vdiv3(Point3 a, Point3 b)

Point3 vrem3(Point3 a, Point3 b)

Point3 pn2f3(Point3 p, Point3 n)

Point3 ppp2f3(Point3 p0, Point3 p1, Point3 p2)

Point3 fff2p3(Point3 f0, Point3 f1, Point3 f2)

Point3 pdiv4(Point3 a)

Point3 add4(Point3 a, Point3 b)

Point3 sub4(Point3 a, Point3 b)

DESCRIPTION
These routines do arithmetic on points and planes in affine or projective 3-space. Type Point3 is

        typedef struct Point3 Point3;
        struct Point3{
        	double x, y, z, w;
        };

Routines whose names end in 3 operate on vectors or ordinary points in affine 3-space, represented by their Euclidean (x,y,z) coordinates. (They assume w=1 in their arguments, and set w=1 in their results.)

Name
    Description

add3
    Add the coordinates of two points.

sub3
    Subtract coordinates of two points.

neg3
    Negate the coordinates of a point.

mul3
    Multiply coordinates by a scalar.

div3
    Divide coordinates by a scalar.

eqpt3
    Test two points for exact equality.

closept3
    Is the distance between two points smaller than eps?

dot3
    Dot product.

cross3
    Cross product.

len3
    Distance to the origin.

dist3
    Distance between two points.

unit3
    A unit vector parallel to p.

midpt3
    The midpoint of line segment pq.

lerp3
    Linear interpolation between p and q.

reflect3
    The reflection of point p in the segment joining p0 and p1.

nearseg3
    The closest point to testp on segment p0 p1.

pldist3
    The distance from p to segment p0 p1.

vdiv3
    Vector divide — the length of the component of a parallel to b, in units of the length of b.

vrem3
    Vector remainder — the component of a perpendicular to b. Ignoring roundoff, we have eqpt3(add3(mul3(b, vdiv3(a, b)), vrem3(a, b)), a).

The following routines convert amongst various representations of points and planes. Planes are represented identically to points, by duality; a point p is on a plane q whenever p.x*q.x+p.y*q.y+p.z*q.z+p.w*q.w=0. Although when dealing with affine points we assume p.w=1, we can't make the same assumption for planes. The names of these routines are extra-cryptic. They contain an f (for `face') to indicate a plane, p for a point and n for a normal vector. The number 2 abbreviates the word `to.' The number 3 reminds us, as before, that we're dealing with affine points. Thus pn2f3 takes a point and a normal vector and returns the corresponding plane.

Name
    Description

pn2f3
    Compute the plane passing through p with normal n.

ppp2f3
    Compute the plane passing through three points.

fff2p3
    Compute the intersection point of three planes.

The names of the following routines end in 4 because they operate on points in projective 4-space, represented by their homogeneous coordinates.

pdiv4
    Perspective division. Divide p.w into p's coordinates, converting to affine coordinates. If p.w is zero, the result is the same as the argument.

add4
    Add the coordinates of two points.

sub4
    Subtract the coordinates of two points.

SOURCE
/src/libgeometry

SEE ALSO
matrix(3)