From d9c4bee8f8521f361b078184b235f72b5e14b788 Mon Sep 17 00:00:00 2001 From: Solomon Laing Date: Fri, 10 Feb 2023 08:18:09 +1030 Subject: [PATCH] added some of rwxrob's scripts --- scripts/bashmatrix | 70 +++ scripts/duck | 4 + scripts/fishies | 1449 ++++++++++++++++++++++++++++++++++++++++++++ scripts/google | 4 + scripts/urlencode | 35 ++ scripts/vic | 4 + 6 files changed, 1566 insertions(+) create mode 100755 scripts/bashmatrix create mode 100755 scripts/duck create mode 100755 scripts/fishies create mode 100755 scripts/google create mode 100755 scripts/urlencode create mode 100755 scripts/vic diff --git a/scripts/bashmatrix b/scripts/bashmatrix new file mode 100755 index 0000000..02e60dc --- /dev/null +++ b/scripts/bashmatrix @@ -0,0 +1,70 @@ +#!/usr/bin/env bash + +# Courtesy of @bvierra and company (long ago, pre-cPanel) + +### Customization: +blue="\033[0;34m" +brightblue="\033[1;34m" +cyan="\033[0;36m" +brightcyan="\033[1;36m" +green="\033[0;32m" +brightgreen="\033[1;32m" +red="\033[0;31m" +brightred="\033[1;31m" +white="\033[1;37m" +black="\033[0;30m" +grey="\033[0;37m" +darkgrey="\033[1;30m" +# Choose the colors that will be used from the above list +# space-separated list +# e.g. `colors=($green $brightgreen $darkgrey $white)` +colors=($green $brightgreen) +### End customization + +### Do not edit below this line +spacing=${1:-100} # the likelihood of a character being left in place +scroll=${2:-0} # 0 for static, positive integer determines scroll speed +screenlines=$(expr `tput lines` - 1 + $scroll) +screencols=$(expr `tput cols` / 2 - 1) + +# chars=(a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 ^) +# charset via Carl: +chars=(ア イ ウ エ オ カ キ ク ケ コ サ シ ス セ ソ タ チ ツ テ ト ナ ニ ヌ ネ ノ ハ ヒ フ ヘ ホ マ ミ ム メ モ ヤ ユ ヨ ラ リ ル レ ロ ワ ン) + +count=${#chars[@]} +colorcount=${#colors[@]} + +trap "tput sgr0; clear; exit" SIGTERM SIGINT + +if [[ $1 =~ '-h' ]]; then + echo "Display a Matrix(ish) screen in the terminal" + echo "Usage: matrix [SPACING [SCROLL]]" + echo "Example: matrix 100 0" + exit 0 +fi + + +clear +tput cup 0 0 +while : + do for i in $(eval echo {1..$screenlines}) + do for i in $(eval echo {1..$screencols}) + do rand=$(($RANDOM%$spacing)) + case $rand in + 0) + printf "${colors[$RANDOM%$colorcount]}${chars[$RANDOM%$count]} " + ;; + 1) + printf " " + ;; + *) + printf "\033[2C" + ;; + esac + done + printf "\n" + + # sleep .005 + done + tput cup 0 0 + done diff --git a/scripts/duck b/scripts/duck new file mode 100755 index 0000000..8569c8f --- /dev/null +++ b/scripts/duck @@ -0,0 +1,4 @@ +#!/bin/sh + +url="https://lite.duckduckgo.com/lite?kd=-1&kp=-1&q=$(urlencode "$*")" # 🦆 +exec lynx "$url" diff --git a/scripts/fishies b/scripts/fishies new file mode 100755 index 0000000..64d38c7 --- /dev/null +++ b/scripts/fishies @@ -0,0 +1,1449 @@ +#!/usr/bin/env perl + +#`which keyoff` and `keyoff`; + +sub handle { + exit(0); +} + +$SIG{"TERM"} = \&handle; +$SIG{"INT"} = \&handle; + +# +# BUT FIRST: +# Keep in mind that you probably have to install libcurses-perl +# and Term::Animation from CPAN for this to work: +# +# sudo apt install libcurses-perl make +# sudo cpan -I Term::Animation +# +# Special thanks to @UndeadLeech for adding the transparency. This is +# the *only* fish/asciiquarium without the default black background. +# +############################################################################# +# Asciiquarium - An aquarium animation in ASCII art +# +# This program displays an aquarium/sea animation using ASCII art. +# It requires the module Term::Animation, which requires Curses. You +# can get both modules from http://search.cpan.org. Asciiquarium will +# only run on platforms with a curses library, so Windows is not supported. +# +# The current version of this program is available at: +# +# http://robobunny.com/projects/asciiquarium +# +############################################################################# +# Author: +# Kirk Baucom +# +# Contributors: +# Joan Stark: http://www.geocities.com/SoHo/7373/ +# most of the ASCII art +# +# License: +# +# Copyright (C) 2013 Kirk Baucom (kbaucom@schizoid.com) +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +############################################################################# + +use Term::Animation 2.0; +use Term::Animation::Entity; +use Data::Dumper; +use Curses; +use strict; +use warnings; + +my $version = "1.1"; + +my @random_objects = init_random_objects(); + +# the Z depth at which certain items occur +my %depth = ( + # no gui yet + guiText => 0, + gui => 1, + + # under water + shark => 2, + fish_start => 3, + fish_end => 20, + seaweed => 21, + castle => 22, + + # waterline + water_line3 => 2, + water_gap3 => 3, + water_line2 => 4, + water_gap2 => 5, + water_line1 => 6, + water_gap1 => 7, + water_line0 => 8, + water_gap0 => 9, +); + +main(); + +####################### MAIN ####################### + +sub main { + + my $anim = Term::Animation->new(); + + # set the wait time for getch + halfdelay(1); + #nodelay(1); + + $anim->color(1); + use_default_colors(); + my $cid = 1; + for my $f ('WHITE', 'RED', 'GREEN', 'BLUE', 'CYAN', 'MAGENTA', 'YELLOW', 'BLACK') { + init_pair($cid, eval "Curses::COLOR_$f", -1); + $cid++; + } + + my $start_time = time; + my $paused = 0; + while(1) { + + add_environment($anim); + add_castle($anim); + add_all_seaweed($anim); + add_all_fish($anim); + random_object(undef, $anim); + + $anim->redraw_screen(); + + my $nexttime = 0; + + while(1) { + my $in = getch(); + + if ( $in eq 'q' ) { quit(); } # Exit + elsif( $in eq 'r' || $in eq KEY_RESIZE()) { last; } # Redraw (will recreate all objects) + elsif( $in eq 'p' ) { $paused = !$paused; } + + $anim->animate() unless($paused); + } + $anim->update_term_size(); + $anim->remove_all_entities(); + + } + +} + +sub add_environment { + my ($anim) = @_; + + my @water_line_segment = ( + q{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}, + q{^^^^ ^^^ ^^^ ^^^ ^^^^ }, + q{^^^^ ^^^^ ^^^ ^^ }, + q{^^ ^^^^ ^^^ ^^^^^^ } + ); + + # tile the segments so they stretch across the screen + my $segment_size = length($water_line_segment[0]); + my $segment_repeat = int($anim->width()/$segment_size) + 1; + foreach my $i (0..$#water_line_segment) { + $water_line_segment[$i] = $water_line_segment[$i]x$segment_repeat; + } + + foreach my $i (0..$#water_line_segment) { + $anim->new_entity( + name => "water_seg_$i", + type => "waterline", + shape => $water_line_segment[$i], + position => [ 0, $i+5, $depth{'water_line' . $i} ], + default_color => 'cyan', + depth => 22, + physical => 1, + ); + } +} + +sub add_castle { + my ($anim) = @_; + my $castle_image = q{ + T~~ + | + /^\ + / \ + _ _ _ / \ _ _ _ +[ ]_[ ]_[ ]/ _ _ \[ ]_[ ]_[ ] +|_=__-_ =_|_[ ]_[ ]_|_=-___-__| + | _- = | =_ = _ |= _= | + |= -[] |- = _ = |_-=_[] | + | =_ |= - ___ | =_ = | + |= []- |- /| |\ |=_ =[] | + |- =_ | =| | | | |- = - | + |_______|__|_|_|_|__|_______| +}; + + my $castle_mask = q{ + RR + yyy + y y + y y + y y + yyy + yy yy + y y y y + yyyyyyy +}; + + $anim->new_entity( + name => "castle", + shape => $castle_image, + color => $castle_mask, + position => [ $anim->width()-32, $anim->height()-13, $depth{'castle'} ], + default_color => 'BLACK', + ); +} + +sub add_all_seaweed { + my ($anim) = @_; + # figure out how many seaweed to add by the width of the screen + my $seaweed_count = int($anim->width() / 15); + for (1..$seaweed_count) { + add_seaweed(undef, $anim); + } +} + +sub add_seaweed { + my ($old_seaweed, $anim) = @_; + my @seaweed_image = ('',''); + my $height = int(rand(4)) + 3; + for my $i (1..$height) { + my $left_side = $i%2; + my $right_side = !$left_side; + $seaweed_image[$left_side] .= "(\n"; + $seaweed_image[$right_side] .= " )\n"; + } + my $x = int(rand($anim->width()-2)) + 1; + my $y = $anim->height() - $height; + my $anim_speed = rand(.05) + .25; + $anim->new_entity( + name => 'seaweed' . rand(1), + shape => \@seaweed_image, + position => [ $x, $y, $depth{'seaweed'} ], + callback_args => [ 0, 0, 0, $anim_speed ], + die_time => time() + int(rand(4*60)) + (8*60), # seaweed lives for 8 to 12 minutes + death_cb => \&add_seaweed, + default_color => 'green', + ); +} + +# add an air bubble to a fish +sub add_bubble { + my ($fish, $anim) = @_; + + my $cb_args = $fish->callback_args(); + my @fish_size = $fish->size(); + my @fish_pos = $fish->position(); + my @bubble_pos = @fish_pos; + + # moving right + if($cb_args->[0] > 0) { + $bubble_pos[0] += $fish_size[0]; + } + $bubble_pos[1] += int($fish_size[1] / 2); + # bubble always goes on top of the fish + $bubble_pos[2]--; + + $anim->new_entity( + shape => [ '.', 'o', 'O', 'O', 'O' ], + type => 'bubble', + position => \@bubble_pos, + callback_args => [ 0, -1, 0, .1 ], + die_offscreen => 1, + physical => 1, + coll_handler => \&bubble_collision, + default_color => 'CYAN', + ); +} + +sub bubble_collision { + my ($bubble, $anim) = @_; + my $collisions = $bubble->collisions(); + foreach my $col_obj (@{$collisions}) { + if($col_obj->type eq 'waterline') { + $bubble->kill(); + last; + } + } + +} + +sub add_all_fish { + my ($anim) = @_; + # figure out how many fish to add by the size of the screen, + # minus the stuff above the water + my $screen_size = ($anim->height() - 9) * $anim->width(); + my $fish_count = int($screen_size / 350); + for (1..$fish_count) { + add_fish(undef, $anim); + } +} + + +sub add_fish { + my ($old_fish, $anim) = @_; + my @fish_image = ( + +q{ + \ + ...\.., +\ /' \ + >= ink( ' > +/ \ / / + `"'"'/'' +}, +q{ + 2 + 1112111 +6 11 1 + 66 7777 4 5 +6 1 3 1 + 11111311 +}, +q{ + / + ,../... + / '\ / +< ' )ink =< + \ \ / \ + `'\'"'"' +}, +q{ + 2 + 1112111 + 1 11 6 +5 4 7777 66 + 1 3 1 6 + 11311111 +}, +q{ + \ +\ /--\ +>= (o> +/ \__/ + / +}, +q{ + 2 +6 1111 +66 745 +6 1111 + 3 +}, +q{ + / + /--\ / +::::::::;;\\\\\ + ''\\\\\\\\\'' ';\ +}, +q{ + 222 + 1122211 666 + 4111111111666 +51111111111666 + 113333311 666 +}, +q{ + __ +><_'> + ' +}, +q{ + 11 +61145 + 3 +}, +q{ + __ +<'_>< + ` +}, +q{ + 11 +54116 + 3 +}, +q{ + ..\, +>=' ('> + '''/'' +}, +q{ + 1121 +661 745 + 111311 +}, +q{ + ,/.. +<') `=< + ``\``` +}, +q{ + 1211 +547 166 + 113111 +}, +q{ + \ + / \ +>=_('> + \_/ + / +}, +q{ + 2 + 1 1 +661745 + 111 + 3 +}, +q{ + / + / \ +<')_=< + \_/ + \ +}, +q{ + 2 + 1 1 +547166 + 111 + 3 +}, +q{ + ,\ +>=('> + '/ +}, +q{ + 12 +66745 + 13 +}, +q{ + /, +<')=< + \` +}, +q{ + 21 +54766 + 31 +}, +q{ + __ +\/ o\ +/\__/ +}, +q{ + 11 +61 41 +61111 +}, +q{ + __ +/o \/ +\__/\ +}, +q{ + 11 +14 16 +11116 +}, +); + + # 1: body + # 2: dorsal fin + # 3: flippers + # 4: eye + # 5: mouth + # 6: tailfin + # 7: gills + + my @colors = ('c','C','r','R','y','Y','b','B','g','G','m','M'); + my $fish_num = int(rand($#fish_image/2)); + my $fish_index = $fish_num * 2; + my $speed = rand(2) + .25; + my $depth = int(rand($depth{'fish_end'} - $depth{'fish_start'})) + $depth{'fish_start'}; + my $color_mask = $fish_image[$fish_index+1]; + $color_mask =~ s/4/W/gm; + $color_mask = rand_color($color_mask); + + if($fish_num % 2) { + $speed *= -1; + } + my $fish_object = Term::Animation::Entity->new( + type => 'fish', + shape => $fish_image[$fish_index], + auto_trans => 1, + color => $color_mask, + position => [ 0, 0, $depth ], + callback => \&fish_callback, + callback_args => [ $speed, 0, 0 ], + die_offscreen => 1, + death_cb => \&add_fish, + physical => 1, + coll_handler => \&fish_collision, + ); + + my $max_height = 9; + my $min_height = $anim->height() - $fish_object->{'HEIGHT'}; + $fish_object->{'Y'} = int(rand($min_height - $max_height)) + $max_height; + if($fish_num % 2) { + $fish_object->{'X'} = $anim->width()-2; + } else { + $fish_object->{'X'} = 1 - $fish_object->{'WIDTH'}; + } + $anim->add_entity($fish_object); +} + +sub fish_callback { + my ($fish, $anim) = @_; + if(int(rand(100)) > 97) { + add_bubble($fish, $anim); + } + return $fish->move_entity($anim); +} + +sub fish_collision { + my ($fish, $anim) = @_; + my $collisions = $fish->collisions(); + foreach my $col_obj (@{$collisions}) { + if($col_obj->type eq 'teeth') { + add_splat($anim, $col_obj->position()); + $fish->kill(); + last; + } elsif($col_obj->type eq 'hook_point') { + retract($col_obj); + retract($fish); + # get the hook and line + my $hook = $anim->get_entities_of_type('fishhook')->[0]; + my $line = $anim->get_entities_of_type('fishline')->[0]; + retract($anim->entity($hook)); + retract($anim->entity($line)); + last; + } + } +} + +sub add_splat { + my ($anim, $x, $y, $z) = @_; + my @splat_image = ( +q# + . + *** + ' +#, +q# + ",*;` + "*,** + *"'~' +#, +q# + , , + " ","' + *" *'" + " ; . +#, +q# +* ' , ' ` +' ` * . ' + ' `' ",' +* ' " * . +" * ', ' +#, +); + + $anim->new_entity( + shape => \@splat_image, + position => [ $x - 4, $y - 2, $z-2 ], + default_color => 'RED', + callback_args => [ 0, 0, 0, .25 ], + transparent => ' ', + die_frame => 15, + ); +} + +sub add_shark { + my ($old_ent, $anim) = @_; + my @shark_image = ( +q# + __ + ( `\ + ,??????????????????????????) `\ +;' `.????????????????????????( `\__ + ; `.?????????????__..---'' `~~~~-._ + `. `.____...--'' (b `--._ + > _.-' .(( ._ ) + .`.-`--...__ .-' -.___.....-(|/|/|/|/' + ;.'?????????`. ...----`.___.',,,_______......---' + '???????????'-' +#, +q# + __ + /' ) + /' (??????????????????????????, + __/' )????????????????????????.' `; + _.-~~~~' ``---..__?????????????.' ; + _.--' b) ``--...____.' .' +( _. )). `-._ < + `\|\|\|\|)-.....___.- `-. __...--'-.'. + `---......_______,,,`.___.'----... .'?????????`.; + `-`???????????` +#, + ); + + + my @shark_mask = ( +q# + cR + cWWWWWWWW +#, +q# + Rc + WWWWWWWWc +#, + ); + + my $dir = int(rand(2)); + my $x = -53; + my $y = int(rand($anim->height() - (10 + 9))) + 9; + my $teeth_x = -9; + my $teeth_y = $y + 7; + my $speed = 2; + if($dir) { + $speed *= -1; + $x = $anim->width()-2; + $teeth_x = $x + 9; + } + + $anim->new_entity( + type => 'teeth', + shape => "*", + position => [ $teeth_x, $teeth_y, $depth{'shark'}+1 ], + depth => $depth{'fish_end'} - $depth{'fish_start'}, + callback_args => [ $speed, 0, 0 ], + physical => 1, + ); + + $anim->new_entity( + type => "shark", + color => $shark_mask[$dir], + shape => $shark_image[$dir], + auto_trans => 1, + position => [ $x, $y, $depth{'shark'} ], + default_color => 'WHITE', + callback_args => [ $speed, 0, 0 ], + die_offscreen => 1, + death_cb => sub { group_death(@_, 'teeth') }, + default_color => 'CYAN', + ); + +} + +# when a shark dies, kill the "teeth" too, the associated +# entity that does the actual collision +sub group_death { + my ($entity, $anim, @bound_types) = @_; + foreach my $type (@bound_types) { + my $bound_entities = $anim->get_entities_of_type($type); + foreach my $obj (@{$bound_entities}) { + $anim->del_entity($obj); + } + } + random_object($entity, $anim); +} + +# pull the fishhook, line and whatever got caught back +# to the surface +sub retract { + my ($entity) = @_; + $entity->physical(0); + if($entity->type eq 'fish') { + my @pos = $entity->position(); + $pos[2] = $depth{'water_gap2'}; + $entity->position( @pos ); + $entity->callback( \&fishhook_cb ); + } else { + $entity->callback_args( 'hooked' ); + } +} + +# move the fishhook +sub fishhook_cb { + my ($entity, $anim) = @_; + + my @pos = $entity->position; + + # this means we hooked something, reel it in + if(defined($entity->callback_args())) { + $pos[1]--; + + # otherwise, just lower until we reach 1/4 from the bottom + } else { + if( ( $pos[1] + $entity->height) < $anim->height * .75) { + $pos[1]++; + } + } + + return @pos; +} + +sub add_fishhook { + my ($old_ent, $anim) = @_; + + my $hook_image = +q{ + o + || + || +/ \ || + \__// + `--' +}; + + my $point_image = +q{ +. +\ +}; + my $line_image = "|\n"x50 . " \n"x6; + + my $x = 10 + ( int(rand($anim->width() - 20)) ); + my $y = -4; + my $point_x = $x + 1; + my $point_y = $y + 2; + + $anim->new_entity( + type => 'fishline', + shape => $line_image, + position => [ $x + 7, $y - 50, $depth{'water_line1'} ], + auto_trans => 1, + callback_args => undef, + callback => \&fishhook_cb, + ); + + $anim->new_entity( + type => 'fishhook', + shape => $hook_image, + trans_char => ' ', + position => [ $x, $y, $depth{'water_line1'} ], + auto_trans => 1, + die_offscreen => 1, + death_cb => sub { group_death(@_, 'teeth', 'fishline') }, + default_color => 'GREEN', + callback_args => undef, + callback => \&fishhook_cb, + ); + + $anim->new_entity( + type => 'hook_point', + shape => $point_image, + position => [ $point_x, $point_y, $depth{'shark'}+1 ], + depth => $depth{'fish_end'} - $depth{'fish_start'}, + callback_args => undef, + physical => 1, + default_color => 'GREEN', + callback => \&fishhook_cb, + + ); +} + +sub add_ship { + my ($old_ent, $anim) = @_; + + my @ship_image = ( +q{ + | | | + )_) )_) )_) + )___))___))___)\ + )____)____)_____)\\\ +_____|____|____|____\\\\\__ +\ / +}, +q{ + | | | + (_( (_( (_( + /(___((___((___( + //(_____(____(____( +__///____|____|____|_____ + \ / +}); + + my @ship_mask = ( +q{ + y y y + w + ww +yyyyyyyyyyyyyyyyyyyywwwyy +y y +}, +q{ + y y y + w + ww +yywwwyyyyyyyyyyyyyyyyyyyy + y y +}); + + my $dir = int(rand(2)); + my $x = -24; + my $speed = 1; + if($dir) { + $speed *= -1; + $x = $anim->width()-2; + } + + $anim->new_entity( + color => $ship_mask[$dir], + shape => $ship_image[$dir], + auto_trans => 1, + position => [ $x, 0, $depth{'water_gap1'} ], + default_color => 'WHITE', + callback_args => [ $speed, 0, 0 ], + die_offscreen => 1, + death_cb => \&random_object, + ); +} + +sub add_whale { + my ($old_ent, $anim) = @_; + my @whale_image = ( +q{ + .-----: + .' `. +,????/ (o) \ +\`._/ ,__) +}, +q{ + :-----. + .' `. + / (o) \????, +(__, \_.'/ +}); + my @whale_mask = ( +q{ + C C + CCCCCCC + C C C + BBBBBBB + BB BB +B B BWB B +BBBBB BBBB +}, +q{ + C C + CCCCCCC + C C C + BBBBBBB + BB BB + B BWB B B +BBBB BBBBB +} +); + + my @water_spout = ( +q{ + : +},q{ + : + : +},q{ + . . + -:- + : +},q{ + . . + .-:-. + : +},q{ + . . +'.-:-.` +' : ' +},q{ + .- -. +; : ; +},q{ +; ; +}); + + + my $dir = int(rand(2)); + my $x; + my $speed = 1; + my $spout_align; + my @whale_anim; + my @whale_anim_mask; + + if($dir) { + $spout_align = 1; + $speed *= -1; + $x = $anim->width()-2; + } else { + $spout_align = 11; + $x = -18; + } + + # no water spout + for (1..5) { + push(@whale_anim, "\n\n\n" . $whale_image[$dir]); + push(@whale_anim_mask, $whale_mask[$dir]); + } + + # animate water spout + foreach my $spout_frame (@water_spout) { + my $whale_frame = $whale_image[$dir]; + my $aligned_spout_frame; + $aligned_spout_frame = join("\n" . ' 'x$spout_align, split("\n", $spout_frame)); + $whale_frame = $aligned_spout_frame . $whale_image[$dir]; + push(@whale_anim, $whale_frame); + push(@whale_anim_mask, $whale_mask[$dir]); + } + + $anim->new_entity( + color => \@whale_anim_mask, + shape => \@whale_anim, + auto_trans => 1, + position => [ $x, 0, $depth{'water_gap2'} ], + default_color => 'WHITE', + callback_args => [ $speed, 0, 0, 1 ], + die_offscreen => 1, + death_cb => \&random_object, + ); + +} + +sub add_monster { + my ($old_ent, $anim) = @_; + my @monster_image = ( + [ +q{ + ____ + __??????????????????????????????????????????/ o \ + / \????????_?????????????????????_???????/ ____ > + _??????| __ |?????/ \????????_????????/ \????| | + | \?????| || |????| |?????/ \?????| |???| | +},q{ + ____ + __?????????/ o \ + _?????????????????????_???????/ \?????/ ____ > + _???????/ \????????_????????/ \????| __ |???| | + | \?????| |?????/ \?????| |???| || |???| | +},q{ + ____ + __????????????????????/ o \ + _??????????????????????_???????/ \????????_???????/ ____ > +| \??????????_????????/ \????| __ |?????/ \????| | + \ \???????/ \?????| |???| || |????| |???| | +},q{ + ____ + __???????????????????????????????/ o \ + _??????????_???????/ \????????_??????????????????/ ____ > + | \???????/ \????| __ |?????/ \????????_??????| | + \ \?????| |???| || |????| |?????/ \????| | +} + ],[ +q{ + ____ + / o \??????????????????????????????????????????__ +< ____ \???????_?????????????????????_????????/ \ + | |????/ \????????_????????/ \?????| __ |??????_ + | |???| |?????/ \?????| |????| || |?????/ | +},q{ + ____ + / o \?????????__ +< ____ \?????/ \???????_?????????????????????_ + | |???| __ |????/ \????????_????????/ \???????_ + | |???| || |???| |?????/ \?????| |?????/ | +},q{ + ____ + / o \????????????????????__ +< ____ \???????_????????/ \???????_??????????????????????_ + | |????/ \?????| __ |????/ \????????_??????????/ | + | |???| |????| || |???| |?????/ \???????/ / +},q{ + ____ + / o \???????????????????????????????__ +< ____ \??????????????????_????????/ \???????_??????????_ + | |??????_????????/ \?????| __ |????/ \???????/ | + | |????/ \?????| |????| || |???| |?????/ / +} + ]); + + my @monster_mask = ( +q{ + W +},q{ + W +}); + my $dir = int(rand(2)); + my $x; + my $speed = 2; + if($dir) { + $speed *= -1; + $x = $anim->width()-2; + } else { + $x = -64 + } + my @monster_anim_mask; + for(1..4) { push(@monster_anim_mask, $monster_mask[$dir]); } + + $anim->new_entity( + shape => $monster_image[$dir], + auto_trans => 1, + color => \@monster_anim_mask, + position => [ $x, 2, $depth{'water_gap2'} ], + callback_args => [ $speed, 0, 0, .25 ], + death_cb => \&random_object, + die_offscreen => 1, + default_color => 'GREEN', + ); +} + +sub add_big_fish { + my ($old_ent, $anim) = @_; + + my @big_fish_image = ( +q{ + ______ +`""-. `````-----.....__ + `. . . `-. + : . . `. + , : . . _ : +: `. : (@) `._ + `. `..' . =`-. .__) + ; . = ~ : .-" + .' .'`. . . =.-' `._ .' +: .' : . .' + ' .' . . . .-' + .'____....----''.'=.' + "" .'.' + ''"'` +},q{ + ______ + __.....-----''''' .-""' + .-' . . .' + .' . . : + : _ . . : , + _.' (@) : .' : +(__. .-'= . `..' .' + "-. : ~ = . ; + `. _.' `-.= . . .'`. `. + `. . : `. : + `-. . . . `. ` + `.=`.``----....____`. + `.`. "" + '`"`` +}); + + my @big_fish_mask = ( +q{ + 111111 +11111 11111111111111111 + 11 2 2 111 + 1 2 2 11 + 1 1 2 2 1 1 +1 11 1 1W1 111 + 11 1111 2 1111 1111 + 1 2 1 1 1 111 + 11 1111 2 2 1111 111 11 +1 11 1 2 11 + 1 11 2 2 2 111 + 111111111111111111111 + 11 1111 + 11111 +},q{ + 111111 + 11111111111111111 11111 + 111 2 2 11 + 11 2 2 1 + 1 1 2 2 1 1 + 111 1W1 1 11 1 +1111 1111 2 1111 11 + 111 1 1 1 2 1 + 11 111 1111 2 2 1111 11 + 11 2 1 11 1 + 111 2 2 2 11 1 + 111111111111111111111 + 1111 11 + 11111 +}); + + + my $dir = int(rand(2)); + my $x; + my $speed = 3; + if($dir) { + $x = $anim->width()-1; + $speed *= -1; + } else { + $x = -34; + } + my $max_height = 9; + my $min_height = $anim->height() - 15; + my $y = int(rand($min_height - $max_height)) + $max_height; + my $color_mask = rand_color($big_fish_mask[$dir]); + $anim->new_entity( + shape => $big_fish_image[$dir], + auto_trans => 1, + color => $color_mask, + position => [ $x, $y, $depth{'shark'} ], + callback_args => [ $speed, 0, 0 ], + death_cb => \&random_object, + die_offscreen => 1, + default_color => 'YELLOW', + ); + +} + +sub add_ducks { + my ($old_ent, $anim) = @_; + my @duck_image = ( + [ +q{ + _??????????_??????????_ +,____(')=??,____(')=??,____(')< + \~~= ')????\~~= ')????\~~= ') +},q{ + _??????????_??????????_ +,____(')=??,____(')(')____,??=(')____,??=(')____, + (` =~~/????(` =~~/????(` =~~/ +},q{ + _??????????_??????????_ +=(')____,??>(')____,??=(')____, + (` =~~/????(` =~~/????(` =~~/ +},q{ + _??????????_??????????_ +=(')____,??=(')____,??>(')____, + (` =~~/????(` =~~/????(` =~~/ +} + ] + ); + + my @duck_mask = ( +q{ + g g g +wwwwwgcgy wwwwwgcgy wwwwwgcgy + wwww Ww wwww Ww wwww Ww +},q{ + g g g +ygcgwwwww ygcgwwwww ygcgwwwww + wW wwww wW wwww wW wwww +}); + + my $dir = int(rand(2)); + my $x; + my $speed = 1; + if($dir) { + $speed *= -1; + $x = $anim->width()-2; + } else { + $x = -30 + } + + $anim->new_entity( + shape => $duck_image[$dir], + auto_trans => 1, + color => $duck_mask[$dir], + position => [ $x, 5, $depth{'water_gap3'} ], + callback_args => [ $speed, 0, 0, .25 ], + death_cb => \&random_object, + die_offscreen => 1, + default_color => 'WHITE', + ); +} + +sub add_dolphins { + my ($old_ent, $anim) = @_; + my @dolphin_image = ( + [ +q{ + , + __)\_ +(\_.-' a`-. +(/~~````(/~^^` +},q{ + , +(\__ __)\_ +(/~.'' a`-. + ````\)~^^` +} + ],[ +q{ + , + _/(__ +.-'a `-._/) +'^^~\)''''~~\) +},q{ + , + _/(__ __/) +.-'a ``.~\) +'^^~(/'''' +} + ] + ); + + + my @dolphin_mask = ( +q{ + W +},q{ + W +}); + + + my $dir = int(rand(2)); + + my $x; + my $speed = 1; + my $distance = 15; # how far apart the dolphins are + + # right to left + if($dir) { + $speed *= -1; + $distance *= -1; + $x = $anim->width()-2; + + # left to right + } else { + $x = -13 + } + + my $up = [$speed,-.5,0,.5]; + my $down = [$speed,.5,0,.5]; + my $glide = [$speed,0,0,.5]; + + my @path; + + for(1..14) { push(@path, $up); } + for(1..2) { push(@path, $glide); } + for(1..14) { push(@path, $down); } + for(1..6) { push(@path, $glide); } + + my $dolphin3 = $anim->new_entity( + shape => $dolphin_image[$dir], + auto_trans => 1, + color => $dolphin_mask[$dir], + position => [ $x - ($distance * 2), 8, $depth{'water_gap3'} ], + callback_args => [ 0, [@path] ], + death_cb => \&random_object, + die_offscreen => 0, + default_color => 'blue', + ); + + my $dolphin2 = $anim->new_entity( + shape => $dolphin_image[$dir], + auto_trans => 1, + color => $dolphin_mask[$dir], + position => [ $x - $distance, 2, $depth{'water_gap3'} ], + callback_args => [ 12, [@path] ], + die_offscreen => 0, + default_color => 'BLUE', + ); + + my $dolphin1 = $anim->new_entity( + shape => $dolphin_image[$dir], + auto_trans => 1, + color => $dolphin_mask[$dir], + position => [ $x, 5, $depth{'water_gap3'} ], + callback_args => [ 24, [@path] ], + # have the lead dolphin tell the others to die offscreen, since they start offscreen + death_cb => sub{ $dolphin2->die_offscreen(1); $dolphin3->die_offscreen(1) }, + die_offscreen => 1, + default_color => 'CYAN', + ); + +} + +sub add_swan { + my ($old_ent, $anim) = @_; + my @swan_image = ( + [ +q{ + ___ +,_ / _,\ +| \ \( \| +| \_ \\\ +(_ \_) \ +(\_ ` \ + \ -=~ / +} + ],[ +q{ + ___ +/,_ \ _, +|/ )/ / | + // _/ | + / ( / _) +/ ` _/) +\ ~=- / +} + ] + ); + + my @swan_mask = ( +q{ + g + yy +},q{ + g +yy +}); + + my $dir = int(rand(2)); + my $x; + my $speed = 1; + if($dir) { + $speed *= -1; + $x = $anim->width()-2; + } else { + $x = -10 + } + + $anim->new_entity( + shape => $swan_image[$dir], + auto_trans => 1, + color => $swan_mask[$dir], + position => [ $x, 1, $depth{'water_gap3'} ], + callback_args => [ $speed, 0, 0, .25 ], + death_cb => \&random_object, + die_offscreen => 1, + default_color => 'WHITE', + ); +} + +sub init_random_objects { + return ( + \&add_ship, + \&add_whale, + \&add_monster, + \&add_big_fish, + \&add_shark, + \&add_fishhook, + \&add_swan, + \&add_ducks, + \&add_dolphins, + ); +} + +# add one of the random objects to the screen +sub random_object { + my ($dead_object, $anim) = @_; + my $sub = int(rand(scalar(@random_objects))); + $random_objects[$sub]->($dead_object, $anim); +} + +sub dprint { + open(D, ">>", "debug"); + print D @_, "\n"; + close(D); +} + +sub sighandler { + my ($sig) = @_; + if($sig eq 'INT') { quit(); } + elsif($sig eq 'WINCH') { + # ignore SIGWINCH, only redraw when requested + } + else { quit("Exiting with SIG$sig"); } +} + +sub quit { + my ($mesg) = @_; + print STDERR $mesg, "\n" if(defined($mesg)); + exit; +} + + +sub initialize { + # this may be paranoid, but i don't want to leave + # the user's terminal in a state that they might not + # know how to fix if we die badly + foreach my $sig (keys %SIG) { + $SIG{$sig} = 'sighandler' unless(defined($SIG{$sig})); + } +} + + +sub center { + my ($width, $mesg) = @_; + my $l = length($mesg); + if($l < $width) { + return ' 'x(int(($width - length($mesg))/2)) . $mesg; + } + elsif($l > $width) { + return(substr($mesg, 0, ($width - ($l + 3))) . "..."); + } + else { + return $mesg; + } +} + +sub rand_color { + my ($color_mask) = @_; + my @colors = ('c','C','r','R','y','Y','b','B','g','G','m','M'); + foreach my $i (1..9) { + my $color = $colors[int(rand($#colors))]; + $color_mask =~ s/$i/$color/gm; + } + return $color_mask; +} diff --git a/scripts/google b/scripts/google new file mode 100755 index 0000000..5a1caa5 --- /dev/null +++ b/scripts/google @@ -0,0 +1,4 @@ +#!/bin/sh + +url="https://google.com/search?q=$(urlencode "$*")" +exec lynx "https://google.com/search?q=$url" diff --git a/scripts/urlencode b/scripts/urlencode new file mode 100755 index 0000000..ad9089c --- /dev/null +++ b/scripts/urlencode @@ -0,0 +1,35 @@ +#!/usr/bin/env bash + +# yeah, i totally stole this from stack exchange, no shame +# - rwxrob + +# and I stole it from rwxrob +# - inkletblot + +rawurlencode() { + local string="${1}" + local strlen=${#string} + local encoded="" + local pos c o + + for ((pos = 0; pos < strlen; pos++)); do + c=${string:$pos:1} + case "$c" in + [-_.~a-zA-Z0-9]) o="${c}" ;; + *) printf -v o '%%%02x' "'$c'" ;; + esac + encoded+="${o}" + done + echo "${encoded}" # You can either set a return variable (FASTER) + REPLY="${encoded}" #+or echo the result (EASIER)... or both... :p +} + +if test -n "$1"; then + rawurlencode "$*" + exit +fi + +IFS= +while read -r line; do + rawurlencode "$line" +done diff --git a/scripts/vic b/scripts/vic new file mode 100755 index 0000000..f5b24d5 --- /dev/null +++ b/scripts/vic @@ -0,0 +1,4 @@ +#!/bin/sh + +cmd=$(command -v $1) +test -n "$cmd" && exec vi "$cmd"